"Hauling Ass" By Claire K-V and Corey B. Here's an interactive sketch that uses loops, objects and CARS!
The Code:
MAIN PROGRAM
float sC2=0;
float y=990;
float y1=0;
//float d=mouseX;
Car c1;
Car c2;
Car c3;
Car c4;
Car c5;
void setup() {
c1 = new Car(color(244,10,0), width/4+122, 0, .5);
c2 = new Car(color(0,100,255), width/4+28, 0, .1);
c3 = new Car(color(200,150,0), width/4+28, 200, .1);
c4 = new Car(color(0,200,10), width/4+28, -150, .1);
c5 = new Car(color(100,200,10), width/4+250, 290, .1);
size (600, 1000);
smooth();
}
void draw() {
if(mousePressed){
c2 = new Car(color(0,100,255), mouseX-85, mouseY+20, 1.5);
}
background(0, 250, 150);
fill(175);
//background ROAD
rectMode(CENTER);
rect(width/2, height/2, 400, height);
fill(255, 222, 173);
rectMode(CENTER);
rect(width/4-50, height/2, 20, height);
fill(255, 222, 173);
rectMode(CENTER);
rect(width/4+350, height/2, 20, height);
//ROAD lines
for (y1=height;y1>0;y1-=35) {
noStroke();
fill(230, 210, 0);
rect(width/2, y, 10, 55);
//rect(width/2, y+170, 10, 55);
//rect(width/2, y+340, 10, 55);
//rect(width/2, y+510, 10, 55);
y=y-2;
if(y<0){
y+=height;
}
}
c1.display();
c1.move();
c2.display();
c2.move();
c3.display();
c3.move();
c4.display();
c4.move();
c5.display();
c5.move();
}
NEW TAB
class Car{
color co;
float xpos;
float ypos;
float yspeed;
Car (color tempCo, float tempXpos, float tempYpos, float tempYspeed){
co=tempCo;
xpos=tempXpos;
ypos=tempYpos;
yspeed=tempYspeed;
}
void display(){
stroke(0);
//tires
fill(0);
rectMode(CENTER);
rect(xpos+78, ypos-15,8, 22);
rect(xpos+121, ypos-15,8, 22);
rect(xpos+78, ypos+17,8, 22);
rect(xpos+121, ypos+17,8, 22);
//CARBODY
fill(co);
rectMode(CENTER);
rect(xpos+100, ypos, 40, 80);
ellipseMode(CENTER);
ellipse(xpos+100, ypos, 27, 41);
ellipseMode(CENTER);
ellipse(xpos+78, ypos+10,8, 5);
ellipse(xpos+121, ypos+10,8, 5);
//windshieldzzz front
beginShape();
fill(0);
vertex(xpos+88, ypos+10);
vertex(xpos+87, ypos+25);
vertex(xpos+113, ypos+25);
vertex(xpos+112, ypos+10);
endShape(CLOSE);
//WS back
beginShape();
vertex(xpos+87, ypos-9);
vertex(xpos+88, ypos-21);
vertex(xpos+112, ypos-21);
vertex(xpos+112, ypos-9);
endShape(CLOSE);
}
void move(){
ypos=ypos+yspeed;
if (ypos>height){
ypos=ypos-height;
}
}
}